MI IV Math Sketchbook visual review · sketch each concept from memory

Trigonometry

Sketchbook fragment — graphs, identities, triangle laws, inverses, rotations.

Sine function

period · amplitude · phase · shift
$$y = a\sin\!\bigl(b(x - h)\bigr) + k$$
-2π π 1 -1

Period 2π/b; amplitude |a|; vertical shift k; horizontal shift h (right when h>0). Zeros every half-period at x=h+kπ/b.

Cosine function

even · cos(0)=1 · shift of sine
$$y = \cos(x - h), \qquad \cos x = \sin\!\bigl(x + \tfrac{\pi}{2}\bigr)$$
-2π π 1 -1

Cosine is sine shifted left by π/2. Even: cos(-x)=cos(x). Max at x=h+2πk, min at x=h+π+2πk. Dashed: reference cos(x).

Tangent function

period π · asymptotes at π/2+kπ
$$y = \tan x = \frac{\sin x}{\cos x}$$
-3π/2 -π/2 π/2 3π/2 π

Period π (half of sin/cos). Vertical asymptotes where cos x = 0: x = π/2 + kπ. Zeros at x = kπ. Always increasing on each branch.

Reciprocal functions

csc · sec · cot
$$\csc x=\tfrac{1}{\sin x},\quad \sec x=\tfrac{1}{\cos x},\quad \cot x=\tfrac{\cos x}{\sin x}$$
csc x sec x cot x undef where sin=0 undef where cos=0 undef where sin=0 |csc x| ≥ 1 |sec x| ≥ 1 all real, asymp at kπ

Each reciprocal blows up where its partner is zero. Dashed lines = vertical asymptotes; faint curve = the parent sin/cos for reference.

Unit circle (16 angles)

P(θ) = (cos θ, sin θ)
$$x^2 + y^2 = 1, \qquad P(\theta) = (\cos\theta,\ \sin\theta)$$
0(1,0) π/6(√3/2,1/2) π/4(√2/2,√2/2) π/3(1/2,√3/2) π/2(0,1) 2π/3(-1/2,√3/2) 3π/4 5π/6 π(-1,0) 7π/6 5π/4 4π/3 3π/2(0,-1) 5π/3 7π/4 11π/6

Every point on the circle is (cos θ, sin θ). Cosine reads off horizontally, sine vertically. tan θ = y/x = slope of the radius. Sign chart: Q1 all+; Q2 sin+; Q3 tan+; Q4 cos+ (A-S-T-C).

Reference angles & special triangles

30-60-90 · 45-45-90
$$|\text{trig}(\theta)| = |\text{trig}(\theta_{\text{ref}})|, \quad \theta_{\text{ref}}\in[0,\pi/2]$$
√3 1 2 30° 60° 30-60-90 1 1 √2 45° 45° 45-45-90

Drop a perpendicular from the terminal-side point to the x-axis — the acute angle made with the axis is θ_ref. Read magnitude from the special triangle; pull the sign from the quadrant.

Special-angle exact values

0, π/6, π/4, π/3, π/2
θsin θcos θtan θ
$0$$0$$1$$0$
$\pi/6$$\tfrac{1}{2}$$\tfrac{\sqrt3}{2}$$\tfrac{\sqrt3}{3}$
$\pi/4$$\tfrac{\sqrt2}{2}$$\tfrac{\sqrt2}{2}$$1$
$\pi/3$$\tfrac{\sqrt3}{2}$$\tfrac{1}{2}$$\sqrt3$
$\pi/2$$1$$0$

Sine row counts up: √0/2, √1/2, √2/2, √3/2, √4/2. Cosine row counts down (mirror). Tangent = sine ÷ cosine.

Inverse sine (arcsin)

domain [-1,1] · range [-π/2, π/2]
$$y = \sin^{-1}(x) \iff \sin y = x,\ y\in[-\tfrac{\pi}{2},\tfrac{\pi}{2}]$$
-1 1 π/2 -π/2 0 x y domain (tan): [-1, 1] range (sage): [-π/2, π/2]

Restrict sin to its one-to-one piece [-π/2, π/2], then invert. Output is always in range. arcsin(sin x) snaps to range, NOT identity for all x.

Inverse cosine (arccos)

domain [-1,1] · range [0, π]
$$y = \cos^{-1}(x) \iff \cos y = x,\ y\in[0,\pi]$$
-1 1 π π/2 x y domain: [-1, 1] range: [0, π]

Restrict cos to [0, π] (monotone decreasing). Output is always non-negative; arccos(-1/2) = 2π/3, NOT -π/3.

Inverse tangent (arctan)

domain ℝ · range (-π/2, π/2)
$$y = \tan^{-1}(x) \iff \tan y = x,\ y\in(-\tfrac{\pi}{2},\tfrac{\pi}{2})$$
x y y = π/2 y = -π/2 domain: (-∞, ∞) range: (-π/2, π/2)

Tangent's periodic branch on (-π/2, π/2) is the entire reals. Inverting gives an S-shaped curve squeezed between horizontal asymptotes. Endpoints excluded (open interval).

Pythagorean identities

divide by cos² / sin²
$$\sin^2\theta + \cos^2\theta = 1$$ $$\tan^2\theta + 1 = \sec^2\theta$$ $$1 + \cot^2\theta = \csc^2\theta$$
θ cos θ sin θ 1 P a² + b² = c² ⇒ cos²θ + sin²θ = 1

Primary identity is Pythagoras applied to (cos θ, sin θ, 1). Divide both sides by cos²θ for the tan/sec form, by sin²θ for the cot/csc form.

Sum & difference identities

all six (sin, cos, tan)
$$\sin(\alpha + \beta) = \sin\alpha\cos\beta + \cos\alpha\sin\beta$$
$$\sin(\alpha - \beta) = \sin\alpha\cos\beta - \cos\alpha\sin\beta$$
$$\cos(\alpha + \beta) = \cos\alpha\cos\beta - \sin\alpha\sin\beta$$
$$\cos(\alpha - \beta) = \cos\alpha\cos\beta + \sin\alpha\sin\beta$$
$$\tan(\alpha + \beta) = \dfrac{\tan\alpha + \tan\beta}{1 - \tan\alpha\tan\beta}$$
$$\tan(\alpha - \beta) = \dfrac{\tan\alpha - \tan\beta}{1 + \tan\alpha\tan\beta}$$

Memory: sine MIXES (sin-cos + cos-sin); cosine STAYS PURE (cos-cos − sin-sin). Sign in the output matches sign in the input for sine, FLIPS for cosine. Derives from the rotation-matrix product Rα·Rβ = Rα+β.

Double-angle identities

sub β = α into sum
$$\sin 2\alpha = 2\sin\alpha\cos\alpha$$ $$\cos 2\alpha = \cos^2\alpha - \sin^2\alpha$$ $$\phantom{\cos 2\alpha} = 2\cos^2\alpha - 1 = 1 - 2\sin^2\alpha$$ $$\tan 2\alpha = \dfrac{2\tan\alpha}{1 - \tan^2\alpha}$$

Cosine has THREE equivalent forms — pick whichever matches what you know. The 2cos²−1 form is the source of the cos half-angle; the 1−2sin² form is the source of the sin half-angle.

Half-angle (power-reduced)

rearranged double-angle
$$\cos^2\alpha = \dfrac{1 + \cos 2\alpha}{2}$$ $$\sin^2\alpha = \dfrac{1 - \cos 2\alpha}{2}$$ $$\tan^2\alpha = \dfrac{1 - \cos 2\alpha}{1 + \cos 2\alpha}$$

Solve the cos-double-angle forms for cos²/sin². "Power-reduction": a squared trig function becomes first-order in cos 2α — standard prep for integrating sin²/cos².

Law of Sines

AAS, ASA · SSA ambiguous
$$\dfrac{\sin A}{a} = \dfrac{\sin B}{b} = \dfrac{\sin C}{c}$$
A B C c b a Lowercase side OPPOSITE uppercase angle

Use when you have an angle-side pair plus one more piece (AAS/ASA/SSA). SSA caveat: if you're given two sides and a non-included angle A, compute h = c sin A; then 0, 1, or 2 triangles depending on whether a falls below, on, between, or beyond h and c.

Law of Cosines

SAS · SSS
$$c^2 = a^2 + b^2 - 2ab\cos C$$ $$\cos C = \dfrac{a^2 + b^2 - c^2}{2ab}$$
A B C c b a b sin C Generalized Pythagoras: cos C term corrects for non-right angle

When C = π/2, cos C = 0 and the formula collapses to Pythagoras. Solved-for-angle form yields a unique angle in [0, π] — no SSA ambiguity. Use for SAS (find third side) or SSS (find any angle).

SAS area formula

K = ½ ab sin C
$$K = \tfrac{1}{2}\,ab\sin C = \tfrac{1}{2}\,bc\sin A = \tfrac{1}{2}\,ac\sin B$$
A B C c (base) b a h = b sin C K = ½ · base · height = ½ · c · (b sin C) — pick any pair

Drop altitude h = b sin C from the vertex of C. Area = ½ · base · height. The three permutations correspond to dropping the altitude from each of the three vertices.

2D rotation matrix

columns = images of basis
$$R_\theta = \begin{bmatrix} \cos\theta & -\sin\theta \\ \sin\theta & \phantom{-}\cos\theta \end{bmatrix}$$
v₀ = (1,0) θ

Column 1 = where (1,0) lands = (cos θ, sin θ). Column 2 = where (0,1) lands = (-sin θ, cos θ). Determinant = 1, so rotations preserve area and length. Rα·Rβ = Rα+β — this is the engine of sum identities.

Periodicity templates

all solutions of trig = c
$$\sin\theta = c \;\Longleftrightarrow\; \theta = \arcsin c + 2\pi k \;\text{or}\; \pi - \arcsin c + 2\pi k$$ $$\cos\theta = c \;\Longleftrightarrow\; \theta = \pm\arccos c + 2\pi k$$ $$\tan\theta = c \;\Longleftrightarrow\; \theta = \arctan c + \pi k$$

Sine: two families (principal + supplement), period 2π. Cosine: two families (± principal), period 2π. Tangent: one family, period π. For sin α = sin β: either α = β + 2πk or α = π − β + 2πk.

Harmonic combination

A cos + B sin → R sin(x+φ)
$$A\cos x + B\sin x = R\sin(x + \phi)$$ $$R = \sqrt{A^2 + B^2}, \qquad \tan\phi = A/B$$
A cos x B sin x R sin(x + φ)

Two sinusoids of equal frequency add to one bigger sinusoid. Amplitude is the Pythagorean magnitude; phase is set by the ratio. Use to solve A cos x + B sin x = c: rewrite, then apply periodicity template.

Radian–degree conversion

180° = π rad
$$\text{rad} = \text{deg}\cdot\dfrac{\pi}{180°}, \qquad \text{deg} = \text{rad}\cdot\dfrac{180°}{\pi}$$
degraddegrad
$0$180°$\pi$
30°$\pi/6$210°$7\pi/6$
45°$\pi/4$225°$5\pi/4$
60°$\pi/3$240°$4\pi/3$
90°$\pi/2$270°$3\pi/2$
120°$2\pi/3$300°$5\pi/3$
135°$3\pi/4$315°$7\pi/4$
150°$5\pi/6$360°$2\pi$

1 rad ≈ 57.30°. DMS: x° y' z'' = x + y/60 + z/3600 decimal degrees.

Even/odd & co-function

reflections of the unit circle
$$\sin(-\theta) = -\sin\theta,\quad \cos(-\theta) = \cos\theta,\quad \tan(-\theta) = -\tan\theta$$ $$\sin\!\bigl(\tfrac{\pi}{2}-\alpha\bigr) = \cos\alpha,\quad \cos\!\bigl(\tfrac{\pi}{2}-\alpha\bigr) = \sin\alpha$$

Sin/tan are odd (reflect across x-axis flips y); cos is even (x-coord untouched). Co-function: function at complement equals co-function — "cosine" literally means "sine of complement". Quick reductions: cos(π−α)=−cos α, sin(π+α)=−sin α, cos(x+3π/2)=sin x.

Slope & angle between lines

m = tan α
$$m = \tan\alpha,\quad \alpha\in[0,\pi)$$ $$\tan\theta = \left|\dfrac{m_1 - m_2}{1 + m_1 m_2}\right|$$ $$m_1 m_2 = -1 \iff \text{perpendicular}$$
θ m₁ m₂

Angle between two lines = difference of their inclinations = tan-difference identity applied to slopes. Denominator zero ⇒ perpendicular.

Angle bisector theorem

x/y = a/b
$$\dfrac{x}{y} = \dfrac{a}{b}$$
b a y x

A bisector from a vertex splits the opposite side in the same ratio as the two adjacent sides. Same logic = Law of Sines applied to the two sub-triangles sharing the bisector.

Triangle inequality

a + b > c (all three)
$$a + b > c,\quad a + c > b,\quad b + c > a$$

Two shorter sides must reach across the longest. Violating any inequality = no triangle. Equality = degenerate (collinear). Quick check: sort the sides, then test whether the two smallest exceed the largest.

Bonus identities

triple-angle · tan+cot
$$\sin 3x = 3\sin x - 4\sin^3 x$$ $$\sin 2\theta = \dfrac{2\tan\theta}{1 + \tan^2\theta}$$ $$\tan\theta + \cot\theta = 2\csc 2\theta$$

Triple-angle: stack sin(2x+x) + double-angle + Pythagorean. Tangent-form sin(2θ): useful when only tan is known (Weierstrass substitution). tan+cot collapses to 1/(sin θ cos θ).

Unit 03

Vectors

A vector is magnitude plus direction. The whole unit is about extracting geometric information from vectors with a small kit: dot product gets cosines, cross product gets sines and perpendiculars, projection gets the parallel slice, magnitude gets length. Every word problem reduces to picking the right tool.

01

A vector is a displacement, not a point

WS1
v v v All three arrows are the SAME vector — same length, same direction

The tail is not glued to the origin. A vector encodes how far and which way, not where. Slide the arrow around — same vector.

This is why we can add vectors tip-to-tail: an arrow's anchor is wherever you need it to be.

$\vec{v}$ = displacement, independent of starting point
02

Component form $\langle a, b\rangle$

WS1
1 2 3 4 1 2 3 x y a = 4 (east) b = 3 (north) v = ⟨4, 3⟩ tip (4, 3)

Anchor the tail at the origin. The tip's $(x, y)$ coordinates are the components.

$\vec{v} = \langle a, b\rangle = a\mathbf{i} + b\mathbf{j} = \begin{bmatrix}a\\b\end{bmatrix}$

Three notations, one object. The basis vectors $\mathbf{i} = \langle 1, 0\rangle$ and $\mathbf{j} = \langle 0, 1\rangle$ point east and north with unit length, so $a\mathbf{i} + b\mathbf{j}$ literally says "go $a$ east, then $b$ north."

03

Magnitude — Pythagoras on the components

WS1
a = 4 b = 3 |v| = √(4² + 3²) = 5 tail tip

The components are the legs of a right triangle whose hypotenuse is the vector. Pythagoras, no thinking required.

$|\vec{v}| = \sqrt{a^2 + b^2}$

Classic worked example: $\vec{v} = \langle 3, 4\rangle \Rightarrow |\vec{v}| = \sqrt{9 + 16} = 5$. The 3-4-5 triple shows up everywhere — memorize it.

Magnitude is always $\geq 0$, and $=0$ only for the zero vector.

04

Polar form $\langle r\cos\theta, r\sin\theta\rangle$ drag θ

WS1
+x +y O θ = 0° ⟨10.00, 0.00⟩

Magnitude times direction. Scale the unit-circle point $\langle\cos\theta, \sin\theta\rangle$ by $r$ and you stretch it to the right length while preserving direction.

$\vec{v} = \langle r\cos\theta,\ r\sin\theta\rangle$

Worked: $r = 10,\ \theta = 45° \Rightarrow \vec{v} = \langle 10\cos 45°, 10\sin 45°\rangle = \langle 5\sqrt 2, 5\sqrt 2\rangle \approx \langle 7.07, 7.07\rangle$.

05

Bearings & compass directions — sin/cos swap

WS1
N S W E B = 30° N 30° E Two angle systems for one direction • Math θ: counterclockwise from +x (east) • Bearing B: clockwise from +y (north) θ + B = 90° ⇒ x = r·sin B, y = r·cos B

Bearings measure clockwise from North, while math angles measure counterclockwise from East. They're complementary: $\theta = 90° - B$.

$\vec{v} = \langle r\sin B,\ r\cos B\rangle$    (universal bearing form)

The trig swap: sine and cosine trade roles because the reference axis flipped. NαE means "start at North, rotate α toward East" — and the quadrant signs follow:

  • N α° E → $\langle +r\sin\alpha,\ +r\cos\alpha\rangle$ (Q1)
  • N α° W → $\langle -r\sin\alpha,\ +r\cos\alpha\rangle$ (Q2)
  • S α° E → $\langle +r\sin\alpha,\ -r\cos\alpha\rangle$ (Q4)
  • S α° W → $\langle -r\sin\alpha,\ -r\cos\alpha\rangle$ (Q3)
06

The arctan quadrant trap — sketch first

TRAP
⟨-1, 3⟩ in Q2 ⟨1, -3⟩ in Q4 Q2 Q1 Q3 Q4 arctan only returns Q1 ∪ Q4: (−90°, 90°). Sketch first; add 180° if you're in Q2 or Q3.

Calculator's $\arctan(b/a)$ returns only $(-90°, 90°)$ — that's Q1 and Q4 only. If your vector lives in Q2 or Q3, the calculator is silently lying.

$\theta = \arctan\!\left(\dfrac{b}{a}\right) + \begin{cases}0° &\text{Q1, Q4}\\ 180° &\text{Q2, Q3}\end{cases}$

Example. $\vec{t} = \langle -1, 3\rangle$ is in Q2. $\arctan(3/-1) = \arctan(-3) \approx -71.57°$. Add 180°: $\theta \approx 108.43°$. ✓

Rule: sketch the quadrant before trusting the calculator.

07

Addition — tip to tail, or parallelogram

WS2
Tip-to-tail v w v + w Parallelogram (same result) v w v + w

Geometric: place $\vec w$'s tail at $\vec v$'s tip; the sum is the arrow from $\vec v$'s tail to $\vec w$'s tip. Equivalently, build the parallelogram and take the diagonal.

$\vec v + \vec w = \langle a_1 + a_2,\ b_1 + b_2\rangle$

Components just add. $\langle -5, 1\rangle + \langle 2, 6\rangle = \langle -3, 7\rangle$. Commutative and associative — order doesn't matter.

08

Subtraction — "from $\vec w$'s tip to $\vec v$'s tip"

WS2
tail v w v − w Place tails together. The arrow from w's tip to v's tip is v − w.

Two equivalent pictures: subtract components, or place tails together and draw from w's tip to v's tip.

$\vec v - \vec w = \vec v + (-\vec w) = \langle a_v - a_w,\ b_v - b_w\rangle$

The negative of $\vec w$ is just $\vec w$ flipped 180°. So subtraction is addition of the reversed vector.

$|\vec v - \vec w| \neq |\vec v| - |\vec w|$ in general — subtract first, then take magnitude.

09

Scalar multiplication — stretch, shrink, flip

WS3
v's line v k = 1 2v k = 2 (stretch) ½v 0 < k < 1 (shrink) −v k = −1 (flip)

Multiply each component by the scalar. Magnitude scales by $|c|$; sign of $c$ controls direction.

$c\vec v = \langle ca,\ cb\rangle,\qquad |c\vec v| = |c|\cdot|\vec v|$
  • $c > 1$: stretch in same direction
  • $c = 1$: identity
  • $0 < c < 1$: shrink in same direction
  • $c = 0$: collapses to $\vec 0$
  • $c < 0$: flip direction; magnitude scales by $|c|$
10

Linear combinations — two non-parallel vectors span the plane

WS3
x y v = 3x + 2y

Two non-parallel vectors $\vec x, \vec y$ form a basis: every vector in the plane is some unique $a\vec x + b\vec y$.

$\vec v = a\vec x + b\vec y$  ⇒  equate components → 2×2 system in $a, b$

The oblique lattice they generate is the plane — just with skewed grid lines.

Worked: $\vec v = \langle 5, -3\rangle,\ \vec x = \langle -4, 1\rangle,\ \vec y = \langle 3, -1\rangle$. System $-4a + 3b = 5,\ a - b = -3$ gives $a = 4, b = 7$. Verify: $4\langle -4,1\rangle + 7\langle 3,-1\rangle = \langle 5, -3\rangle$. ✓

Unique solution iff $x_1 y_2 - x_2 y_1 \neq 0$ (vectors not parallel).

11

Unit vectors — direction with magnitude stripped out

WS4
v = ⟨3, 4⟩, |v| = 5 v̂ = ⟨3/5, 4/5⟩ |v̂| = 1

Divide a vector by its own length and you get a length-1 arrow pointing the same way. The "pure direction" of $\vec v$.

$\hat v = \dfrac{\vec v}{|\vec v|},\qquad \vec v = |\vec v|\,\hat v$

The second form is THE foundational identity for the entire unit. Every other formula builds on "magnitude × direction."

Standard basis $\mathbf i = \langle 1, 0\rangle$ and $\mathbf j = \langle 0, 1\rangle$ are the unit vectors along the axes. In 3D add $\mathbf k = \langle 0, 0, 1\rangle$.

12

Unit vector at angle θ — points on the unit circle

WS4
x y θ cos θ sin θ (cos θ, sin θ)

Every unit vector in 2D is a point on the unit circle. The bridge between trig (angles) and vectors (directions).

$\hat u(\theta) = \langle\cos\theta,\ \sin\theta\rangle$

Magnitude check: $\sqrt{\cos^2\theta + \sin^2\theta} = 1$. ✓    At $\theta = 45°$: $\hat u = \langle\sqrt 2/2, \sqrt 2/2\rangle \approx \langle 0.707, 0.707\rangle$.

Multiplying by $r$ gives the polar form from card 04.

13

Dot product — algebraic: multiply matching components, sum

WS5
v₁ v₂ v₃ · w₁ w₂ w₃ = v₁w₁ + v₂w₂ + v₃w₃ Output is a SCALAR (single number), not a vector. Same formula in 2D (drop the third term) and 3D.

The dot product collapses two vectors into one number by pairing components.

$\vec v \cdot \vec w = v_1 w_1 + v_2 w_2\ (+\ v_3 w_3\text{ in 3D})$

$\vec v = \langle -2, 6\rangle$ and $\vec w = \langle 3, 4\rangle$: $\vec v \cdot \vec w = (-2)(3) + (6)(4) = -6 + 24 = 18$.

It's commutative, distributes over addition, and a scalar can move outside: $(c\vec v)\cdot\vec w = c(\vec v\cdot\vec w)$.

14

Dot product — geometric: $|\vec v||\vec w|\cos\theta$

WS5
|v| v |w| w θ v · w = |v|·|w|·cos θ ⟹ the dot product encodes how much they "agree"

Same scalar as before, but written geometrically: the product of the magnitudes scaled by the cosine of the angle between them.

$\vec v \cdot \vec w = |\vec v|\,|\vec w|\cos\theta$

Derived from the Law of Cosines on the triangle with sides $\vec v, \vec w, \vec v - \vec w$. The squared-magnitude terms cancel, leaving the dot product on one side and $|\vec v||\vec w|\cos\theta$ on the other.

Aligned vectors ($\theta = 0$): dot = $|\vec v||\vec w|$. Anti-aligned ($\theta = 180°$): dot = $-|\vec v||\vec w|$. Perpendicular ($\theta = 90°$): dot = 0.

15

Angle between vectors drag θ

WS5
v w θ = 37° v · w = 80.0 ⟶ cos θ = 0.80 (acute) |v| = |w| = 10

Solve the geometric form for $\theta$, then arccos.

$\cos\theta = \dfrac{\vec v \cdot \vec w}{|\vec v|\,|\vec w|}$

Sign trichotomy:

  • $\vec v \cdot \vec w > 0$ → acute ($\theta < 90°$)
  • $\vec v \cdot \vec w = 0$ → perpendicular ($\theta = 90°$)
  • $\vec v \cdot \vec w < 0$ → obtuse ($\theta > 90°$)

Classify without computing $\theta$. (Caveat: positive can also mean parallel; negative can mean anti-parallel. Check parallelism first if unsure.)

16

Projection — the shadow of $\vec v$ on $\vec w$ drag θ

WS6
w v θ = 50° |proj_w v| = |v|·cos θ = 6.43 |v| = 10. Projection vector = (v·w / w·w) · w.

Drop a perpendicular from $\vec v$'s tip to the line through $\vec w$. The "shadow" along $\vec w$ is the projection.

$\text{proj}_{\vec w} \vec v = \left(\dfrac{\vec v \cdot \vec w}{\vec w \cdot \vec w}\right)\vec w$

No cosines, no arccos, no magnitudes — just dot products. Works in any dimension.

Worked: $\vec v = \langle 3, 1\rangle,\ \vec w = \langle 2, 6\rangle$. $\vec v \cdot \vec w = 12$, $\vec w \cdot \vec w = 40$. $\text{proj}_{\vec w}\vec v = (12/40)\langle 2, 6\rangle = \langle 3/5, 9/5\rangle$.

Acute → projection along $\vec w$. Right → zero. Obtuse → projection opposite to $\vec w$. One formula, all cases.

17

Line equation as dot product: $\vec n \cdot \vec r = c$

WS5
c = 2 c = 4 c = 0 n = ⟨1, 2⟩ x + 2y = c — same normal, parallel lines

The coefficients of any linear equation $ax + by = c$ form the normal vector $\vec n = \langle a, b\rangle$ perpendicular to the line. Varying $c$ slides the line parallel to itself.

$\vec n \cdot \vec r = c$  ⇔  $a x + b y = c$

Proof: pick two points $P_1, P_2$ on the line. $\vec n \cdot P_1 = c$ and $\vec n \cdot P_2 = c$. Subtract: $\vec n \cdot (P_2 - P_1) = 0$. Since $P_2 - P_1$ runs along the line, $\vec n$ is perpendicular to every direction on the line.

In 3D: $ax + by + cz = d$ is a plane with normal $\langle a, b, c\rangle$. Same trick, one dimension up.

18

2D rotation matrix $R(\theta)$

WS7
v R(θ)v θ Columns of R = where i and j land i ↦ ⟨cos θ, sin θ⟩,  j ↦ ⟨−sin θ, cos θ⟩

The $2\times 2$ matrix that rotates any vector CCW by $\theta$. Apply via matrix-vector multiplication.

$R(\theta) = \begin{bmatrix}\cos\theta & -\sin\theta \\ \sin\theta & \phantom{-}\cos\theta\end{bmatrix}$

Sanity check at $\theta = 90°$: $R(90°) = \begin{bmatrix}0 & -1\\ 1 & \phantom{-}0\end{bmatrix}$. Apply to $\mathbf i = \langle 1, 0\rangle$: get $\langle 0, 1\rangle = \mathbf j$. ✓ — $\mathbf i$ rotates to $\mathbf j$.

Properties: $\det R = 1$ (area-preserving), $|R\vec v| = |\vec v|$ (isometry), $R(\theta)^{-1} = R(-\theta) = R(\theta)^T$.

Composition: $R(\alpha)R(\beta) = R(\alpha + \beta)$ — the angle-sum identities, packaged.

19

Force on a ramp — decompose weight into $w_T$ and $w_N$

WS8
θ w w_T w_N Weight decomposes into: |w_T| = |w| sin θ (sliding force, along ramp) |w_N| = |w| cos θ (pressing force, into ramp)

On a ramp at angle $\theta$, gravity splits into a tangential piece (tries to slide the block) and a normal piece (presses it into the surface).

$|\vec w_T| = |\vec w|\sin\theta,\quad |\vec w_N| = |\vec w|\cos\theta$

Sanity at $\theta = 0$: $w_T = 0$ (flat ground, no sliding). At $\theta = 90°$: $w_N = 0$ (vertical wall, no normal force). Pythagorean check: $w_T^2 + w_N^2 = |w|^2$. ✓

If you only know the two components: $\tan\theta = |w_T|/|w_N|$ — the weight cancels.

Equilibrium means $\sum \vec F_i = \vec 0$ — every force adds to zero. In 2D this is two scalar equations (x and y components), so two unknowns are solvable.

20

3D vectors — add $\mathbf k$, Pythagoras stacks

WS9
x y z i j k (3, 4, 5) v = ⟨3, 4, 5⟩

Add one more axis. $\mathbf k = \langle 0, 0, 1\rangle$ points up; $\mathbf i, \mathbf j, \mathbf k$ are mutually perpendicular unit vectors forming a right-handed system.

$\vec v = \langle v_1, v_2, v_3\rangle = v_1\mathbf i + v_2\mathbf j + v_3\mathbf k$

Magnitude: Pythagoras applied twice. First in the xy-plane to get the floor diagonal $\sqrt{v_1^2 + v_2^2}$; then with $v_3$ to get the box diagonal.

$|\vec v| = \sqrt{v_1^2 + v_2^2 + v_3^2}$

Examples: $\langle 2, 2, 1\rangle$ has magnitude $\sqrt 9 = 3$. $\langle 3, 4, 12\rangle$ has magnitude $\sqrt{169} = 13$.

Dot product extends naturally: $\vec v \cdot \vec w = v_1 w_1 + v_2 w_2 + v_3 w_3$. Geometric form $|\vec v||\vec w|\cos\theta$ unchanged.

21

Cross product — determinant, area, right hand

WS10
v w v × w Area Right-hand rule: fingers v → w thumb = v × w

3D-only operation that returns a vector perpendicular to both inputs, with magnitude equal to the parallelogram area.

$\vec v \times \vec w = \begin{vmatrix}\mathbf i & \mathbf j & \mathbf k \\ v_1 & v_2 & v_3 \\ w_1 & w_2 & w_3\end{vmatrix}$

Expand along the top row with alternating signs. Components:

$\vec v \times \vec w = \langle v_2 w_3 - v_3 w_2,\ v_3 w_1 - v_1 w_3,\ v_1 w_2 - v_2 w_1\rangle$

Magnitude is the parallelogram area: $|\vec v \times \vec w| = |\vec v|\,|\vec w|\sin\theta$. Direction by right-hand rule: fingers curl from $\vec v$ to $\vec w$, thumb points along $\vec v \times \vec w$.

Anti-commutative: $\vec w \times \vec v = -(\vec v \times \vec w)$. Swap → thumb flips.

Triangle area shortcut: a triangle with sides $\vec v, \vec w$ has area $\tfrac{1}{2}|\vec v \times \vec w|$.

Self-check: $(\vec v \times \vec w)\cdot \vec v = 0$ and $(\vec v \times \vec w)\cdot \vec w = 0$ always.

22

Always dot, never cross — for angles

PEAK 5 TRAP
Truth: θ = 114° (obtuse) v w 114° arcsin lies: 66° (acute) v ghost-w (wrong) 66° arcsin range: [−90°, 90°] — can't represent obtuse angles. Always arccos.

Use the dot product for angles. Always.

$\theta = \arccos\!\left(\dfrac{\vec v \cdot \vec w}{|\vec v|\,|\vec w|}\right)$  — covers all of $[0°, 180°]$

The cross product gives $\sin\theta = |\vec v \times \vec w|/(|\vec v|\,|\vec w|)$, but $\arcsin$ only outputs angles in $[-90°, 90°]$. If the real angle is obtuse, $\arcsin$ silently returns its supplementary acute angle — off by 180°.

Worked. $\vec m = \langle 1, 1, 1\rangle,\ \vec w = \langle -2, 3, -6\rangle$.

  • Dot: $\vec m \cdot \vec w = -5$; $\cos\theta = -5/(7\sqrt 3) \approx -0.412$; $\theta \approx 114.4°$ ✓
  • Cross: $|\vec m \times \vec w| = \sqrt{122}$; $\sin\theta \approx 0.911$; $\arcsin = 65.6°$ ✗ (supplementary)

Two angles, $65.6° + 114.4° = 180°$. $\arcsin$ picked the wrong one. The dot product always wins.

Dot vs Cross — the duality, side by side

SYNTHESIS
Dot productCross product
OutputScalarVector (3D only)
Trig form$|\vec v||\vec w|\cos\theta$$|\vec v||\vec w|\sin\theta$
SymmetryCommutativeAnti-commutative
Zero iff$\vec v \perp \vec w$$\vec v \parallel \vec w$
DimensionsAny3D only
Use forAngles, projectionsPerpendiculars, areas

Dot extracts the cosine (parallel component). Cross extracts the sine (perpendicular direction). Together they characterize the entire geometric relationship between two vectors.

Unit IV · Polar Coordinates

Polar sketchbook

Every Cartesian point has infinite polar names — and every polar curve hides a wave that, when read counter-clockwise, traces its silhouette. This is a visual ledger of the shapes you'll need on sight: spin to the angle, walk r units. Negative r walks backward. The pole has no angle. Three pages: foundation, the canonical zoo, and the rectangular bridge.

01 / Foundation

corePolar coordinate system

θ r (r, θ) 0 π/2 π 3π/2

Spin to angle θ, then walk |r| units — forward if r>0, backward if r<0. Cartesian uses two perpendicular distances; polar uses a direction plus a signed distance.

trade-off: circles get one symbol (r = 3), but every point gets infinite names.
02 / Conversion

P→RPolar → Rectangular

θ x = r cos θ y = r sin θ r
x = r cos θ y = r sin θ

Comes straight off the right triangle — cos θ = x/r, sin θ = y/r. The signs of cos and sin handle the quadrants automatically.

always works: no quadrant fix needed. This is the easy direction.
03 / Conversion

R→PRectangular → Polar (with quadrant fix)

Q1: (+,+) θ = α Q2: (−,+) θ = π − α Q3: (−,−) θ = π + α Q4: (+,−) θ = 2π − α (−2, 2)
r² = x² + y² tan θ = y / x

Calculator's arctan only returns angles in (−π/2, π/2) — Q1 and Q4 only. For Q2 and Q3, add π or compute π − α. The highest-yield Cartesian-to-polar trap, tested every time.

trap: (−2, 2) → tan θ = −1 → calc says −π/4, but real answer is 3π/4.
04 / Foundation — PEAK 1

peak 1Two families: every point has infinite polar names

(2, π/6) π/6
Family A: (r, θ + 2πk) — same direction, full spins
same point! (−2, 7π/6) walk backward
Family B: (−r, θ + π + 2πk) — walk backward
(r, θ + 2πk) or (−r, θ + π + 2πk), k ∈ ℤ

Cartesian is unique. Polar is not. The same Cartesian point √3, 1 is (2, π/6), (2, 13π/6), (−2, 7π/6), (2, −11π/6), … all valid. The two families together generate every alias.

05 / Foundation

edgeThe pole — θ undefined, not zero

pole r = 0
(0, θ) = pole, for any θ

When r = 0, the angle is undefined. Every θ works. This is also why tan θ = y/x blows up at the origin — both top and bottom are zero.

consequence: the pole has uncountably many representations, even within [0, 2π).
06 / Meta

notationConvention bridge: a, b vs D, A

video: r = a + b cos θ worksheet: r = D + A cos θ (constant)(coeff)

The YouTube video uses a + b cos θ with a = constant, b = coefficient. The worksheets use D + A cos θ with D = constant, A = coefficient. Same family — different letters. Don't memorize letters. Memorize the question.

THE QUESTION: Is the trig coefficient bigger, smaller, or equal to the constant?
classification (letter-free): coeff = const → cardioid · coeff > const → inner loop · coeff < const → dimpled or convex.
07 / Shapes

circler = A cos θ · off-axis circle (x-axis)

(A/2, 0) (A, 0) pole
r = A cos θ ⇔ (x − A/2)² + y² = (A/2)²

Circle on the x-axis, diameter |A|, tangent to the y-axis at the pole. Center (A/2, 0), radius |A|/2. Multiply both sides by r, substitute, complete the square.

retrace warning: full circle is drawn in [0, π]. The second π retraces.
08 / Shapes

circler = A sin θ · off-axis circle (y-axis)

(0, A/2) (0, A)
r = A sin θ ⇔ x² + (y − A/2)² = (A/2)²

Sine = cosine rotated 90° CCW. Circle on the y-axis, center (0, A/2), tangent to x-axis at pole. Sign of A flips above/below.

memory: sin = y-axis, cos = x-axis. The video says this at every shape transition.
09 / Shapes

rotatedr = A cos(θ − C) · phase-shifted circle

C center at (A/2, C)
r = A cos(θ − C)

Replacing θ with θ − C rotates the entire circle by C radians CCW about the pole. Same shape, twisted frame. Center moves from (A/2, 0) to polar (A/2, C).

sine version: r = A sin(θ − C) has center at polar (A/2, C + π/2) — the base sine center is already 90° up.
10 / Limaçons

|A|=|D|Cardioid · meant for each other

cusp 2A
r = D + A cos θ, |A| = |D| r = A(1 ± cos θ) or A(1 ± sin θ)

Heart with a cusp at the pole. Minimum r is exactly 0 — the curve touches the pole at exactly one θ (the cusp). Bulge tip sits at distance 2|A|. Cusp angle: where the trig term hits −1.

a = a meant for each other → forms a heart.
11 / Limaçons

1 < D/A < 2Dimpled limaçon · moved on

dimple D+A D−A
r = D + A cos θ, |A| < |D| < 2|A| r_max = D + A, r_min = D − A > 0

r stays strictly positive — no pole crossing, no loop. The modulation is strong enough to produce a visible dent on the side opposite the bulge, but not strong enough to flip sign.

moved on tip flattened into a dimple — partly recovered.
12 / Limaçons

D ≥ 2AConvex limaçon · fully moved on

smooth blob no dimple
r = D + A cos θ, |D| ≥ 2|A|

When D dominates A by at least a factor of 2, the modulation is too small to dent. The curve looks like an off-center oval — almost a circle, but slightly egg-shaped on the bulge side.

fully moved on no trace of the old shape.
13 / Limaçons

|A| > |D|Inner-loop limaçon · hole in the heart

A+D A−D y-int: ±D
r = D + A cos θ, |A| > |D| outer tip = A + D loop length = A − D pole crossings: cos θ = −D/A

When the trig coefficient exceeds the constant, r goes negative for some θ. Those negative-r portions flip through the pole, drawing a small inner loop on the same side as the bulge.

hole in heart sad — not compatible.
14 / Mnemonic

memoryThe heart mnemonic · three side-by-side

|A| = |D| · cardioid · meant for each other
|A| > |D| · inner loop · hole in the heart
|A| < |D| < 2|A| · dimpled · moved on

The video's mnemonic. Meant for each other when A and D are equal (cardioid). Hole in the heart when the trig is too strong, sad and not compatible (inner loop). Moved on when the constant dominates, just a dimple left (dimpled or convex). Memorize all three at once.

15 / Roses — PEAK 3

peak 3Rose curves · B odd → B petals · B even → 2B petals

r = 3 cos(3θ) · B=3 odd · 3 petals · spacing 120°
r = 3 cos(2θ) · B=2 even · 4 petals · spacing 90°
r = A cos(Bθ) or r = A sin(Bθ) B odd → B petals (negative-r petals overlap) B even → 2B petals (negative-r petals land in new positions)

Why odd is half: for odd B, the negative-r petals trace the same positions as the positive-r petals — they overlap perfectly, so only B distinct petals appear. For even B, the negative-r petals fall at new angles, so all 2B appear.

most-tested polar fact on the final.
16 / Roses

workflowAnchor petal + even spacing

72°
Δθ = 2π / (petal count) = 360°/count ANCHOR: set Bθ = π/2 → θ_anc = π/(2B) (if leading sign negative, add π)

Pretty roses: petals are equally spaced around the pole. Find one petal by making the trig argument equal π/2 (so trig = +1, r at max), then step around evenly.

cosine vs sine orientation: cosine roses have a petal on the +x-axis · sine roses are rotated by π/(2B).
17 / Roses — TRAP

trapEven-B sine rose · NO petals on axes

r = A sin(Bθ), B even petal tips at θ = π/(2B), 3π/(2B), 5π/(2B), … none lands on a coordinate axis

All 2B petals fall on the diagonals, offset from the axes by π/(2B). Cosine roses with even B sit on the axes; sine roses with even B sit between them.

flagged by reviewer as a high-yield trap.
18 / Reference

refLemniscate · figure-8

r² = a² cos(2θ) horizontal r² = a² sin(2θ) diagonal

Infinity symbol. Squared means r can take either sign (two branches per loop). Mentioned in the YT review video for reference, not deep-tested on the worksheets.

19 / Intersections — PEAK 4

peak 4 · trapThe pole trap · algebra misses pole intersections

cardioid hits pole at θ = π/2 circle hits pole at θ = 0 missed!
r₁ = 2 − 2 sin θ (cardioid) r₂ = 2 sin θ (circle) Algebra: 2 − 2 sin θ = 2 sin θ sin θ = 1/2 θ = π/6, 5π/6 → (1, π/6), (1, 5π/6) But: pole is ALSO an intersection, because BOTH curves reach r=0 (cardioid at θ=π/2; circle at θ=0). Different θ values → algebra misses it.

Setting r₁ = r₂ requires the same θ. But polar curves hit the pole at different θ values. Always check the pole separately as Step 2.

procedure: 1) algebraic r₁=r₂ · 2) check pole · 3) include pole if both curves have any θ with r=0.
20 / Bridge

bridgeRectangular ↔ polar · y = 2 − 2 sin x becomes r = 2 − 2 sin θ

π/2 π 3π/2 4 2 0 (0,2) (π/2,0) (π,2) (3π/2,4)
Cartesian: y = 2 − 2 sin x
Polar: r = 2 − 2 sin θ (cardioid, cusp opens up)
y = f(x) ↔ r = f(θ) (replace y → r, x → θ) y = 0 crossing ↔ pole crossing y < 0 region ↔ inner loop max y ↔ max distance from pole

Every rectangular sinusoid has a polar twin. If the wave dips below zero, the polar version has an inner loop (negative-r region). If it just touches zero, you get a cardioid. If it stays above zero, dimpled or convex.

21 / Bridge

conditionInner loop ↔ wave below axis

4 0 −4
y = D + A sin x dips below zero ⇔ r = D + A sin θ has inner loop condition: |A| > |D|

The polar inner loop is created exactly by negative-r values — which correspond to the rectangular wave dipping below the x-axis. The shaded region is where r becomes negative.

22 / Edge

domainNon-integer B · extended θ-domain

r = f(p/q · θ), gcd(p,q)=1 ⇒ θ ∈ [0, 2πq] for full graph

For rational non-integer B = p/q in lowest terms, the curve does not close at θ = 2π. Extend to 2πq. Calculator-discipline rule: set Tmax = 2πq, or you'll see only a partial petal pattern.

example: r = cos(2θ/3): q = 3, full domain [0, 6π].
23 / Interactive

live Limaçon morpher

D 2.0
A 2.0
r = 2 + 2 cos θ
D/A = 1.00 → cardioid
max r = 4, min r = 0

Slide D and A to watch the curve transition cardioid → dimpled → convex → inner-loop. The classification updates live. Try D=0 (pure cosine circle) and D=A (cardioid cusp at pole).

24 / Interactive

live Rose petal counter

B 3
trig cos
r = 3 cos(3θ)
B = 3 (odd) → 3 petals
spacing = 120° · petal length = 3

Slide B from 1 to 8. Watch petals halve when B is odd and double when B is even. Toggle cos ↔ sin to see the rotation.

25 / Interactive

live Phase-shift rotator · r = A cos(θ − C)

A 3.0
C 0
r = 3 cos(θ − 0)
circle, diameter 3
center at polar (1.5, 0) = Cartesian (1.5, 0)

Slide C from 0 to 2π. The whole circle rotates CCW about the pole. The center traces its own circle of radius A/2. Note: phase shift inside the trig is a rotation, not a translation.

Unit VII · Complex Numbers

Complex sketchbook

Once you allow i² = −1, the number line becomes a plane and multiplication becomes rotation. The angle-addition trig identities you memorized in trig class were complex multiplication the whole time. This is the visual ledger: multiply radii, add angles; DeMoivre is the multiplication rule applied n times; roots of unity are a regular polygon hiding inside zⁿ = 1.

01 / Foundation

defThe defining identity · powers of i cycle

Re Im 1 i −1 −i +90°
i² = −1 ⇔ i = √(−1) i¹=i · i²=−1 · i³=−i · i⁴=1 · period 4

Postulate a symbol with i² = −1. Extend ℝ to ℂ = {a + bi}. Each multiplication by i adds 90° to the angle on the unit circle — four steps and you're home.

trick: i^2024 = i^(4·506) = 1; i^2025 = i.
02 / Foundation

defThe Argand plane · z = a + bi

Re Im a b z = a + bi point (a, b)
z = a + bi, a, b ∈ ℝ Re(z) = a · Im(z) = b · point (a, b)

Horizontal axis = real, vertical axis = imaginary. The reals live on the x-axis; i is one unit straight up. Every complex number is a 2D point — equivalently, a position vector from the origin.

example: z = −3 + 3√3 i lands at (−3, 3√3) in quadrant II.
03 / Foundation

defModulus |z| · distance from origin

Re Im a b r = √(a²+b²) z
|z| = r = √(a² + b²) |z|² = z · z̄ (conjugate trick)

Pythagorean theorem on the right triangle with legs a and b. The hypotenuse is the distance from origin to (a, b) — the length of the position vector.

example: z = −4 − 4√3 i → |z| = √(16 + 48) = 8.
04 / Foundation

def · trapArgument arg(z) · quadrant fix

Re Im θ z = −3+3√3 i QI: α QII: 180−α QIII: 180+α QIV: 360−α
θ = arctan(b/a) + quadrant correction α = arctan(|b|/|a|) (acute reference)
QIθ = α QIIθ = 180° − α QIIIθ = 180° + α QIVθ = 360° − α

Sweep CCW from the positive real axis. arctan only sees the ratio b/a — it can't tell QII from QIV. Plot the point first, then choose θ to match.

#1 burn: the quadrant fix is the most-missed step on the unit test.
05 / Interactive

live Cis form · z = r · cis(θ)

Re Im θ
r 6.0
θ 60°
z = 6.0 cis(60°)
= 3.000 + 5.196 i
(a, b) = (3.000, 5.196)

Same point — described by length r and angle θ instead of (a, b). The natural language for rotations: multiplication adds angles, division subtracts them.

cis(θ) := cos θ + i sin θ. Try θ = 90° → pure i; r = 0 → origin.
06 / Conversion

Rect ↔ Cis · two languages, one point

a + bi rectangular r cis(θ) polar r=√(a²+b²), θ+fix a=r cos θ, b=r sin θ
Cis → Rect: a = r cos θ, b = r sin θ (always easy) Rect → Cis: r = √(a²+b²), θ = arctan(b/a) + fix

Cis → Rect is automatic — signs of cos and sin handle quadrants. The hard direction is Rect → Cis: quadrant fix required.

examples: 15 cis(90°) = 15i · 4 cis(30°) = 2√3 + 2i · −3+3√3 i = 6 cis(120°).
07 / Algebra

def · trickComplex conjugate · reflection

Re Im z = a+bi z̄ = a−bi
z̄ = a − bi (flip imaginary sign) z · z̄ = a² + b² = |z|² (real, positive)

Mirror across the real axis. In polar form, conjugation flips the angle: r cis(θ) → r cis(−θ). The product z · z̄ collapses to a positive real — this is what rationalizes complex denominators in division.

FOIL check: (1 + √3 i)(1 − √3 i) = 1 − 3i² = 4 = |1+√3 i|².
08 / Peak 2

peak 2Multiplication by i = 90° rotation

Re Im z zi zi² = −z zi³ +90°
i = 1 · cis(90°) z · i = r cis(θ + 90°) (CCW 90°, no scale)

Since i = (0, 1) sits on the unit circle at 90°, multiplying by i rotates 90° CCW with no change in length. Apply four times → 360° back home. This is why i⁴ = 1.

W1 P7: z = 4 + 4√3 i = 8 cis(60°) → zi = 8 cis(150°). Length unchanged.
09 / Peak 1

peak 1Multiplication rule · multiply radii, add angles

Re Im z₁ = 3 cis(30°) z₂ = 2 cis(70°) z₁z₂ = 6 cis(100°)
[r₁ cis(θ₁)] · [r₂ cis(θ₂)] = (r₁r₂) cis(θ₁ + θ₂)

The whole unit, in one line. Two arrows from the origin → product is one arrow with the product of lengths and sum of angles. Multiplication in ℂ is rotation + scaling. The proof: FOIL the rectangular form, use i² = −1, and the angle-addition identities for cos and sin drop out.

W1 P1: 6 cis(120°) · 4 cis(30°) = 24 cis(150°)
W1 P4: 3 cis(20°) · 5 cis(70°) = 15 cis(90°) = 15i

why this works: the trig angle-addition identities are exactly the real and imaginary parts of cis(α)·cis(β).
10 / Interactive

live Multiplication visualizer · scale & rotate

Re Im z₁ z₂ z₁z₂
r₁ 4.0
θ₁ 30°
r₂ 3.0
θ₂ 70°
z₁ = 4.0 cis(30°)
z₂ = 3.0 cis(70°)
z₁ · z₂ = 12.0 cis(100°)

Slide r and θ for both factors. The product radius is r₁ · r₂; the product angle is θ₁ + θ₂ (mod 360°). Try r₂ < 1 (shrinks); θ₂ = 90° (pure rotation by i).

11 / Algebra

peak 2 proofDivision rule · divide radii, subtract angles

Re Im 12 cis(90°) 2 cis(60°) 6 cis(30°) = z₁/z₂
r₁ cis(θ₁) / [r₂ cis(θ₂)] = (r₁/r₂) cis(θ₁ − θ₂)

Proof technique: multiply numerator and denominator by the conjugate of the denominator. Denominator collapses to r₂²(cos²β + sin²β) = r₂² by the Pythagorean identity. Numerator FOILs into cos(α−β) + i sin(α−β) — the subtraction identities drop out.

W1 P5: 12 cis(90°) / 2 cis(60°) = 6 cis(30°)
W1 P6: 15 cis(140°) / 5 cis(35°) = 3 cis(105°)

division ↔ inverse multiplication: shrink by r₂, rotate backwards by θ₂.
12 / Peak 3

peak 3DeMoivre's theorem · multiplication rule, n times

Re Im z z⁴ z⁵
[r cis(θ)]ⁿ = rⁿ cis(nθ) also valid for n = 0 and negative integers

Each step scales by r and rotates by θ. Angles climb linearly with n; radii scale exponentially. Proof by induction: zk+1 = zk · z = rkcis(kθ) · r cis(θ) = rk+1cis((k+1)θ). DeMoivre isn't a new theorem — it's the multiplication rule, applied n times.

W2 P3a: (2 cis 12°)⁶ = 64 cis(72°)
W2 P3b: (4 cis 23°)³ = 64 cis(69°)
W2 P4: (2 cis 45°)⁵ = 32 cis(225°)

vs. binomial: expanding (cos+i sin)ⁿ by binomial theorem gives the multiple-angle formulas as real/imaginary parts — DeMoivre is the one-line shortcut.
13 / Geometric

qualitativePowers trajectory: |z| decides everything

|z| > 1 — spiral outward
|z| = 1 — march on unit circle
|z| < 1 — spiral inward to 0
|z|ⁿ = rⁿ: grows (r>1), constant (r=1), shrinks (r<1) arg(zⁿ) = nθ: always cycles around

Same family as nautilus shells, hurricane bands, galaxy arms — logarithmic spirals. The angle cycles regardless; the radius decides whether you spiral out, stay on a circle, or spiral in.

W2 P4: z = 2 cis(45°). Powers: 2, 4i, 8 cis(135°), −16, 32 cis(225°). Each step doubles length, rotates 45° — outward log spiral.
14 / Number theory

keyCycle period of cis(θ)

24-gon · θ=15°
smallest n with cis(θ)ⁿ = 1: n = 360° / gcd(θ, 360°)

For z on the unit circle, zn = 1 when nθ ≡ 0 (mod 360°). The smallest such n is the cycle length — and the powers trace a regular n-gon.

θ = 90° → gcd(90,360)=90 → n = 4 (i-cycle) θ = 72° → gcd(72,360)=72 → n = 5 (pentagon) θ = 15° → gcd(15,360)=15 → n = 24 (W2 P5 reveal)
modular reduction: z^k = z^(k mod n). So with n=24, z^30 = z^6.
15 / Roots

peak 4n-th roots of R cis(α)

Re Im ⁿ√R k=0 (20°) k=1 (140°) k=2 (260°)
zⁿ = R cis(α) ⇒ z = ⁿ√R · cis((α + 360°·k)/n) k = 0, 1, …, n−1

Match moduli: r = R1/n. Match angles mod 360°: n choices of k give n distinct roots, spaced 360°/n apart around a circle of radius ⁿ√R.

example: cube roots of 8 cis(60°) → r = 2, angles 20°, 140°, 260°. 2 cis(20°), 2 cis(140°), 2 cis(260°).
16 / Interactive

live Roots of unity · the regular n-gon

Re Im
n 6
ζₖ = cis(360°k/n)
n = 6 · step = 60.0°
one vertex always at z = 1

zⁿ = 1 has exactly n solutions — they're evenly spaced around the unit circle. Try n = 4 (powers of i), n = 6 (hexagon), n = 24 (the W2 P5 reveal).

group structure: the n roots form a cyclic group — closed under multiplication, generated by ζ₁ = cis(360°/n).
17 / Grand unification

key insightTrig identities ARE complex multiplication

(cos α + i sin α)(cos β + i sin β) = cos(α+β) + i sin(α+β)
REAL PART cos α cos β − sin α sin β = cos(α + β)
IMAGINARY PART sin α cos β + cos α sin β = sin(α + β)

FOIL the left side. Use i² = −1. Group real and imaginary parts. The angle-addition identities you memorized in trig class — they were literally the real and imaginary parts of complex multiplication. Two languages for the same fact; the proof of the multiplication rule is just this expansion run backward.

division proof: using cos(α−β) and sin(α−β) instead of α+β proves the division rule directly. Same machinery, opposite sign on the sin·sin term.
18 / Closure

theoremFundamental Theorem of Algebra

n = 3
n = 6
n = 8
degree-n polynomial in ℂ ⇒ exactly n roots in ℂ (with multiplicity)

Stated without proof at this level (proofs use complex analysis / topology). Justifies the warm-up claim that zn = 1 has exactly n solutions — the regular n-gon inscribed in the unit circle, no more, no fewer.

why ℂ is the right place: over ℝ a polynomial might have no roots (x²+1=0). Over ℂ it always has exactly n. The reals weren't enough.

Sequences & Series

Unit 01 — MI4 — list vs. sum, five flavors, eight formulas, three techniques
Thesis. A sequence is a structured ordered list (arithmetic, geometric, harmonic, iterated, or pattern); a series is the sum of that list. Every problem reduces to identify the type → pick the formula → plug in. Recognition speed and arithmetic carefulness are the whole game. The n=1 verify is a 5-second insurance policy on every closed form.
01

ΔSequence vs. Series

A sequence is an ordered list. A series is the sum of that list. They are not interchangeable.

notation Sequence: {an}n=1N    vs.    Series: Σn=1N an
SEQUENCE — ordered list 2 5 8 11 SERIES — collapsed into one number 2+ 5+ 8+ 11+ … = S
Trap: "limit of the sequence" ≠ "sum of the series". Constant sequence 1,1,1,… converges to 1; its series diverges to ∞.
02

notationThe Indexed-Family Atlas

One index variable, one family, one combiner. Σ adds, Π multiplies, ⋃ unions, ⋂ intersects. Same parsing logic.

OpActs onCombines viaEmpty
Σnumbers akaddition= 0
Πnumbers akmultiplication= 1
sets AkOR (in ≥1)= ∅
sets AkAND (in all)= universe

Explicit form an = f(n) plugs n directly. Recursive form an = g(an-1) needs a seed.

Set ≠ sequence. Curly-set {2,5,7} discards order. Use indexed {ak}k=1n when order matters.
03

arithArithmetic Sequence — Add Fixed d

Each term differs from the previous by a fixed common difference d. Plot of (n, an) is a straight line of slope d.

explicit form an = a1 + (n − 1) · d
3 7 11 15 19 23 +4 +4 +4 d = 4 CONSTANT GAP — equal spacing
Off-by-one trap (7× on WS3): writing (n) or (n−2) where it should be (n−1).
04

geomGeometric Sequence — Multiply by Fixed r

Each term is the previous times common ratio r. Plot is exponential.

explicit form an = a1 · rn−1
3 6 12 24 48 96 → ×2×2×2 r = 2 MULTIPLICATIVE GAP — terms stretch
Exponent trap: rn at n=1 gives a1·r, not a1. The exponent is always (n−1).
05

harmHarmonic — Flip → Arithmetic → Flip

A sequence is harmonic iff its reciprocals form an arithmetic sequence. There is no separate formula — just flip.

the flip trick 1/an = 1/a1 + (n − 1) · d   ⇒   an = 1 / [1/a1 + (n−1)d]
HARMONIC: 1, 1/2, 1/3, 1/4, 1/5, … 1 ½ ¼ flip every term ↕ ARITHMETIC: 1, 2, 3, 4, 5, … (d=1) 1 2 3 4 5
06

recognitionThe Five Flavors of Sequence

Given a list, run differences and ratios on the first 4–5 terms. Whichever returns a constant tells you the type.

Test on first diffs / ratiosTypeForm
Δ constantArithmetica + (n−1)d
Δ² constant = cQuadraticlead = c/2
Δp constantPolynomial deg plead = Δp/p!
Ratios constant = rGeometrica · rn−1
Reciprocal Δ constantHarmonicflip → arith → flip
an = an−1+an−2Fibonacci-stylerecursive

Example. 3, 8, 15, 24, 35 → Δ = 5, 7, 9, 11 → Δ² = 2 (constant). Quadratic with lead = 1. Match constants: an = n² + 2n.

07

habitThe n=1 Diagnostic — 5-Second Insurance

After deriving any closed form, plug n=1. If you don't get a1, the formula is wrong. This habit catches the most common slip in the unit.

three checks every formula must pass n(n+1)/2 at n=1 → 1 · 2/2 = 1 ✓
(n/2)(2a + (n−1)d) at n=1 → (1/2)(2a) = a ✓
a · rn−1 at n=1 → a · r0 = a ✓
If it works at n=1, you've eliminated the off-by-one family of errors at almost zero cost. 7 errors on the WS3 submission would have been caught here.
Anti-pattern. Skipping the check because "it looks right." It does, until you compute a10 and the answer is off by exactly d or by a factor of r.
08

seriesArithmetic Series — Reverse-and-Add (Gauss)

Pair the first and last term, then the second and second-to-last; each pair sums to (a1 + an). There are n/2 pairs.

two equivalent forms Sn = (n/2)(a1 + ℓ)  =  (n/2)(2a1 + (n−1)d)
derivation — reverse and add S = a + (a+d) + (a+2d) + … + ℓ S = ℓ + (ℓ-d) + (ℓ-2d) + … + a ──────────────────────────────────── 2S = (a+ℓ) + (a+ℓ) + … ← n copies S = (n/2)(a + ℓ)

Gauss-as-a-kid: Σk=1100 k = (100/2)(1 + 100) = 50·101 = 5050.

09

seriesGeometric Series (finite) — Multiply-and-Subtract

finite sum, r ≠ 1 Sn = a (1 − rn) / (1 − r)
derivation — multiply by r, subtract S = a + ar + ar² + … + ar^(n-1) rS = ar + ar² + … + ar^(n-1) + ar^n ───────────────────────────────────────── S − rS = a − ar^n ⇒ S(1−r) = a(1−r^n) ⇒ S = a(1 − r^n)/(1 − r)
Edge case r = 1. The formula's denominator is zero. Use the constant-sum fallback Sn = n · a.
First-term warning. For Σk=1 9·(2/3)k, the first term at k=1 is 6, not 9. Always plug k=1 to find a.
10 · interactive

∞ seriesInfinite Geometric — Convergence Slider

converges iff |r| < 1 S = a / (1 − r)
term index k (1 → 20) 0
CONVERGES   S∞ = 2.000

Drag r past ±1 to see partial sums explode or oscillate. The dashed green line is the limit when |r|<1.

11

specialThe Special-Sums Library

Σk=1n c  =  n · c    (deg 1)
Σk=1n k  =  n(n+1) / 2    (deg 2)
Σk=1n k2  =  n(n+1)(2n+1) / 6    (deg 3)
Σk=1n k3  =  [n(n+1)/2]2 = (Σk)2    (deg 4)

Degree rule. Summing a degree-p polynomial in k gives a degree-(p+1) polynomial in n. Each formula has one more factor than the last.

The remarkable identity. Sum of cubes equals square of sum: 1³+2³+3³+…+n³ = (1+2+3+…+n)². Visual proof: each cube k³ unfolds into a square shell of side Tk.

1³ + 2³ + 3³ + 4³ = (1+2+3+4)² = 100 1 + 8 + 27 + 64 = 100 10² = 100
12

techniqueTelescoping — Adjacent Terms Cancel

If each term is a difference bk − bk+1, interior terms cancel pairwise. Only the head and tail survive.

Σk=1n (bk − bk+1) = b1 − bn+1
Σk=1 (bk − bk+1) = b1 − lim bn+1
famous example — Σ (1/k − 1/(k+1)) (1 − ½) + (½) + (¼) + … ↑ each ½, ⅓, ¼, … appears with + then − = 1 − 1/(n+1) → 1 as n → ∞
Telescoping can DIVERGE. Σ log2((k+1)/(k+2)) telescopes to log 2 − log(n+2) → −∞. Terms-to-zero is necessary but NOT sufficient for convergence.
13 · interactive

iterationFixed-Point Iteration — Cobweb

Apply x ↦ m·x + b repeatedly. Fixed point: L = b/(1−m). Attracting iff |m| < 1.

x → f(x) = m·x + b · cobweb plot
ATTRACTING · L = 6.00
14 · interactive

meansAM ≥ GM ≥ HM (Semicircle Proof)

On a semicircle of diameter a+b, the radius is the AM, the perpendicular at the split is the GM, the foot of the perpendicular onto the radius is the HM. The picture proves the inequality.

numerical readout AM = (a+b)/2 = 5.00 GM = √(ab) = 4.58 HM = 2ab/(a+b) = 4.20
The five flavors collapse to three moves. Reverse-and-add for arithmetic. Multiply-and-subtract for geometric. Flip the reciprocals for harmonic. Iteration is a 4th flavor that doesn't sum; pattern is a meta-flavor that hides one of the above.
15

applicationRepeating Decimal = Geometric Series

A pure repeating decimal with p-digit block is a geometric series with r = 10−p.

0.d1d2…dp  =  (block) / (p nines)
0.999… = 1 (the classic) 0.999… = 9/10 + 9/100 + 9/1000 + … = (9/10) / (1 − 1/10) = (9/10) / (9/10) = 1 ← the same number, not "almost" more 0.7̄ = 7/9 0.21̄ = 21/99 = 7/33 0.723̄ = 723/999 = 241/333

Mixed (prefix + repeat). Scale by 10q and 10q+p, subtract to eliminate the repeating tail. 0.7̄24̄: 1000x − 10x = 717 → x = 717/990.

16

wordBouncing Ball & HM Word Templates

bouncing ball total distance D = h · (1 + ρ) / (1 − ρ)
h hρ² geometric heights

Why (1+ρ)/(1−ρ). Initial drop counts once. Every rebound height counts twice (up + down). Total = h + 2(hρ + hρ² + …) = h + 2hρ/(1−ρ) = h(1+ρ)/(1−ρ).

HM-family word problems Crossing wires: h = ab/(a+b)
Work-rate (simultaneous): t = tAtB/(tA+tB)
Both equal HM(a,b)/2 — the same formula in disguise.
17

sigma rulesSigma Manipulation Toolkit

linearity (constants out) Σk c · ak = c · Σk ak
linearity (sums split) Σk (ak + bk) = Σk ak + Σk bk
subtract-the-prefix Σk=mn ak = Σk=1n ak − Σk=1m−1 ak
counting terms # terms in Σk=mn = n − m + 1
Off-by-one (WS6 trap). Σk=417(−3) has 14 terms, not 17. Sum = 14·(−3) = −42.

Recognition table — final reference card.

PatternFormulaPatternFormula
Σ kn(n+1)/2Σ ark−1 finitea(1−rn)/(1−r)
Σ k²n(n+1)(2n+1)/6Σ ark−1 infinitea/(1−r), |r|<1
Σ k³[n(n+1)/2]²Σ (bk−bk+1)b1 − lim bn+1
Σ cn·c0.d p-blockblock / (p nines)
arith series(n/2)(2a+(n−1)d)linear xn=mxn−1+bL=b/(1−m), attract iff |m|<1
bouncing ballh(1+ρ)/(1−ρ)crossing wiresab/(a+b)